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Javier S.
Dacarett

Compositor de Música, Implementador de Audio,

Diseñador de Sonidos y Pianista

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Introducido al mundo de los video juegos por sus hermanos Dennis y Francisco, Javier empezó a jugar video juegos casí todas las tardes después de la escuela. Teniendo ya un interés en la música, Javier notó que los videojuegos tenían música y alguien tuvo que haber hecho la música que él escuchó.

 

Mientras jugaba Zelda: Ocarina of Time en el Nintendo 3Ds, Javier se enamoró de las melodías inolvidables de Koji Kondo, y su pasión por composición nació.

 

Javier decidió estudiar música en el exterior y estudió piano con la ayuda de la Dr. Magdalena von Eccher. Durante sus estudios, Javier tuvo la oportunidad de componer música para Andes Game Studio.

 

A pesar de que Javier no estudió composición formalmente, él Profesor Glen Montgomery y él Dr. Gavin Fraser, junto con otros mentores y colaboradores, lo guiaron a mejorar su arte.

 

La curiosidad y el amor a la creación de audio para juegos motivan a Javier a explorar cada proyecto con mucho cariñó y dedicación. Su adaptabilidad como persona y compositor le permite ser flexible dependiendo de la situación sin realmente sacrificar lo que lo identifica a él como persona y artista.

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These are the game jams I have the pleasure to participate in:

Game Jams

What Some Will Never Witness

Role: Composer

About the Jam

A prototype based on a story about a character, Aurora, who fears the light. The emotional storyline follow Aurora through a journey battling fear to get back to society. 

About the Music

Being a 7 day jam, we were not able to fully accomplish what we planned, but the concept behind the project was to create an interactive score that would fade layers in and out to represent the level of darkness Aurora felt while isolated from society. Completing puzzles would help reduce the darkness or fear surrounding light.

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Good Morning Grandma

Roles: Composer and Sound Designer

About the Game

A prototype based on a story about a character, Aurora, who fears the light. The emotional storyline follow Aurora through a journey battling fear to get back to society. 

About the Music

Being a 7 day jam, we were not able to fully accomplish what we planned, but the concept behind the project was to create an interactive score that would fade layers in and out to represent the level of darkness Aurora felt while isolated from society. Completing puzzles would help reduce the darkness or fear surrounding light.

Lightfelt

Role: Composer

About the Game

A prototype based on a story about a character, Aurora, who fears the light. The emotional storyline follow Aurora through a journey battling fear to get back to society. 

About the Music

Being a 7 day jam, we were not able to fully accomplish what we planned, but the concept behind the project was to create an interactive score that would fade layers in and out to represent the level of darkness Aurora felt while isolated from society. Completing puzzles would help reduce the darkness or fear surrounding light.

Sin's Hands

Role: Audio Implementer

About the Game

A prototype based on a story about a character, Aurora, who fears the light. The emotional storyline follow Aurora through a journey battling fear to get back to society. 

About the Music

Being a 7 day jam, we were not able to fully accomplish what we planned, but the concept behind the project was to create an interactive score that would fade layers in and out to represent the level of darkness Aurora felt while isolated from society. Completing puzzles would help reduce the darkness or fear surrounding light.

Keep Your Hands Off My Cards!

Role: Composer and Soung Designer

About the Game

A prototype based on a story about a character, Aurora, who fears the light. The emotional storyline follow Aurora through a journey battling fear to get back to society. 

About the Music

Being a 7 day jam, we were not able to fully accomplish what we planned, but the concept behind the project was to create an interactive score that would fade layers in and out to represent the level of darkness Aurora felt while isolated from society. Completing puzzles would help reduce the darkness or fear surrounding light.

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