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Javier S.
Dacarett

Compositor de Música, Implementador de Audio,

Diseñador de Sonidos y Pianista

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Implementación de Audio

¿Eres un compositor, diseñador de sonidos, o actor de voz que quiere entrar a video juegos pero no los entiendes? ¿O entiendes los conceptos básicos de juegos pero no quieres involucrarte en la implementación de audio adentro del juego? ¡Entonces déjame ayudarte!

De la misma manera que un sistema intermediario como Wwise o FMOD sirve como un puente entre audio y el motor de juego...

"DAW"

Sistema Intermediario

Motor de Juego

Seré el puente que no sabías que existía pero que necesitas para facilitar la comunicación.

Profesional en Audio

Yo, el Intermediario

Programador

Piensa que soy una extensión de tu arte.

For whom are this services meant for:

  • Overview

    About the Service

    You are a beginner video game composer with little to no understanding of how to implement music for games yet, but want to be part of a game development project or are already hired for one.

    About Consultations

    If you want to learn how do it yourself, book consultations with me. I can boost your journey by giving you access to all the resources you need and answer as many questions as I can!

  • Overview

    About the Service

    If you are a composer from another field with an interest in video games, but have a fear or little interest in the more technological side of things then message me.

    About Consultations

    If you want to learn how do it yourself, book consultations with me. I can boost your journey by giving you access to all the resources you need and answer as many questions as I can!

  • Overview

    About the Service

    If you are a programmer and want your composer or sound designer to better understand implementation to facilitate the workflow contact me. Even though you can probably program all the behaviors, having someone with knowledge of the audio-specific tools to implement could reduce your load and make the workflow more efficient.

    About Consultations

    If you, as a programmer, want to learn the tools yourself, you can book consultations with me. I can give you access to all the resources you need and answer as many questions as I can! However, if you are not interested in audio-related tasks in video games, I highly suggest having someone with a passion in this area working on this. There are many intricacies in audio implementation that audio professionals spend years studying and learning this details might be more time consuming than you think.

What I cannot do for you with these services:

  • Overview

    About the Service

    You are a beginner video game composer with little to no understanding of how to implement music for games yet, but want to be part of a game development project or are already hired for one.

    About Consultations

    If you want to learn how do it yourself, book consultations with me. I can boost your journey by giving you access to all the resources you need and answer as many questions as I can!

  • Overview

    If you are a musician:

    I will deal with all integration that does not require code, dis

    If you are a programmer:

    If you want to learn how do it yourself, book consultations with me. I can boost your journey by giving you access to all the resources you need and answer as many questions as I can!

  • Overview

    About the Service

    If you are a programmer and want your composer or sound designer to better understand implementation to facilitate the workflow contact me. Even though you can probably program all the behaviors, having someone with knowledge of the audio-specific tools to implement could reduce your load and make the workflow more efficient.

    About Consultations

    If you, as a programmer, want to learn the tools yourself, you can book consultations with me. I can give you access to all the resources you need and answer as many questions as I can! However, if you are not interested in audio-related tasks in video games, I highly suggest having someone with a passion in this area working on this. There are many intricacies in audio implementation that audio professionals spend years studying and learning this details might be more time consuming than you think.

  • Overview

    About the Service

    If you are a programmer and want your composer or sound designer to better understand implementation to facilitate the workflow contact me. Even though you can probably program all the behaviors, having someone with knowledge of the audio-specific tools to implement could reduce your load and make the workflow more efficient.

    About Consultations

    If you, as a programmer, want to learn the tools yourself, you can book consultations with me. I can give you access to all the resources you need and answer as many questions as I can! However, if you are not interested in audio-related tasks in video games, I highly suggest having someone with a passion in this area working on this. There are many intricacies in audio implementation that audio professionals spend years studying and learning this details might be more time consuming than you think.

  • Overview

    About the Service

    If you are a programmer and want your composer or sound designer to better understand implementation to facilitate the workflow contact me. Even though you can probably program all the behaviors, having someone with knowledge of the audio-specific tools to implement could reduce your load and make the workflow more efficient.

    About Consultations

    If you, as a programmer, want to learn the tools yourself, you can book consultations with me. I can give you access to all the resources you need and answer as many questions as I can! However, if you are not interested in audio-related tasks in video games, I highly suggest having someone with a passion in this area working on this. There are many intricacies in audio implementation that audio professionals spend years studying and learning this details might be more time consuming than you think.

Servicios

Integración de Wwise a Unreal Engine

Integración de Wwise a Unity Engine

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Integración de Wwise a Godot Engine

Integración de FMOD a Unreal Engine

Integración de FMOD a Unity Engine

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Integración de FMOD a Godot Engine

(Integración no oficial sin soporte web)

Implementación con Metasounds
en Unreal Engine

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Implementación en Unity usando C#

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Implementación con el Sistema de Audio Interno de Godot

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